Wednesday, 2 March 2016

Life Drawing Task 16

Quick sketches to start off the session:


After this the model walked around and paused in 1 minute intervals, at first I drew a stick figure to capture the pose, but then I tried drew a silhouette and achieved decent results, and doing this also helped with my drawing speed.



Lastly we drew the model in perspective using circular indicators lined up around them:




Personally I believe the best of these was the first perspective drawing, where the circles are properly aligned and shaped which gives a more believable feeling of depth.

Monday, 29 February 2016

Speed Painting: Composition Practice

In this task we watched a video talking about composition and its importance in creating a good looking image. We learnt about focal points, structures, balance and how to incorporate these into practice. We demonstrated our knowledge of composition by speed-painting this picture of a house:


When repainting, we had to recompose the image into an A4 landscape size, and where encouraged to try and make something with it. I produced the following below:


Aside from the lack of high detail, I feel that the composition of this image isn't too bad, the structure involves a subtle use of the rule-of-thirds (although could be more aligned to the crossing points) and there are a couple of leading lines that guide the viewer towards the main focal point: the house. as well as this the house has the most contrast in the image, but is balanced by the shading of the mountains on the left. I am pleased with how this turned out, and if I where to attempt this again I would probably attempt another composition and maybe add more detail overall.

Thursday, 25 February 2016

Design Task: Insectoid Character

 As with any design task, I start of with a moodboard of research relevant to the brief: an insectiod creature.


http://showkunz.deviantart.com/art/Insect-creature-362764549 (19/02/16)
http://funkydomo.deviantart.com/art/insect-creature-design-425633419 (19/02/16)
http://s650.photobucket.com/user/kitsunegunslinger/media/COW_humanoid_insect_v03_vi_s.jpg.html (19/02/16)
https://uk.pinterest.com/pin/521784306801872151/ (19/02/16)
https://www.inprnt.com/gallery/jaem/insect-crature/ (19/02/16)
http://l4w.wikia.com/wiki/PC:SoundofStone_%28rb780nm%29 (19/02/16)
http://www.cgfeedback.com/cgfeedback/showthread.php?t=3966 (19/02/16)
http://www.elderscrollsonline.com/en-us/news/post/2013/07/03/creating-eso-the-kwama (19/02/16)
http://jamesngart.com/insectoidarmy.html (19/02/16)
http://carolzilla.deviantart.com/art/Bug-peeps-533025477 (21/02/16)

Then I attempted 3 ideas: 1st a scaley menacing creature, but I feel like I fell short of making it look intimidating. The 2nd idea was a more cartoony fly-esque creature that weilds four weapons, which doesn't look too bad. Lastly I went with the idea of making something that is inspired by a butterfly, and tried making an anthropmorphic creature that would appear elegant, just like a butterfly.


I like the potential of the butterfly lady, as I think they could appear elegant but also battle ready with their mask and sword. From this I produced a model sheet, similar to my 3D statue:


After this I produced a 3-quarter-view, in which I played a bit with shading and the background:


Princess Papillon
 An monarch from a kingdom in a faraway land on a rite of passage to become the next heir to the throne, where they must prove themself a worthy ruler. They are as dedicated, capable and understanding as they are swift and deadly. They also have a strong sense of justice, aiding those who are unfairly treated and punishes those who thinks they are above moral standards.

After some feedback I altered the 3-Quarter-View and adjusted the image to appear brighter, lowered the opacity of the wings to appear slightly transparent as well as altering the style to fit the character's graceful nature:
 
I enjoyed drawing this character in this pose, however I feel that the only part I dislike would be the head shape and highights. Despite this I feel that this concept image portrays their backstory well.

Wednesday, 24 February 2016

Life Drawing Task 15

As usual we warmed up with some sketches:


After this we drew the model withing a frame, at first this was difficult but I feel it got a bit easier to do, and that framing the model helped keep their proportions in check:




Lastly we practiced with hands again:


I felt this time my block method for hands ended up not working as well, however this could of just been down to the poses I drew.

Tuesday, 16 February 2016

Animating Sprites

One of the features of Photoshop that we've been introduced to can allow someone to easily sprite and animate assets, this is the timeline feature. First we had to animate a pig (sprites premade) and then give it glowing eyes using layers:

Select "Create Frame Animation"

In the menu to the right of the timeline select "Make Frames From Layers"

Using layer visibility I added a glowing eye per layer frame, and adjusted it to the pig's position.

Final animation.


Next we took a file with an animation, and added props of our choosing, I produced this

Monday, 15 February 2016

Lighting and Form on a Smooth Surface

In this session we looked in depth at how a round object is lit in a standard one light scene, finding out about the lightest and darkest points and the science behind it. To demonstrate this knowledge we shaded in one of Jordu Schell's monster design sketches, and added colour:



As seen you can feel a sense of depth with the monster, and the knowledge gained from this has helped me have a better understanding on how to achieve a realistic affect. However I feel their are some areas of detail that I feel I missed, and that perhaps next time I could take some time to add them.

Friday, 12 February 2016

Battle Arena Statue: Full Body

Since my last update, I have applied hair, the ears, markings (which may be altered later) and using a topology huide I created a body and the boots. I still need to add clothes and make the face more accurate to my model sheet.