Monday 15 February 2016

Lighting and Form on a Smooth Surface

In this session we looked in depth at how a round object is lit in a standard one light scene, finding out about the lightest and darkest points and the science behind it. To demonstrate this knowledge we shaded in one of Jordu Schell's monster design sketches, and added colour:



As seen you can feel a sense of depth with the monster, and the knowledge gained from this has helped me have a better understanding on how to achieve a realistic affect. However I feel their are some areas of detail that I feel I missed, and that perhaps next time I could take some time to add them.

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