Tuesday 2 February 2016

Gameplay and Interactivity Group Project: Pre-Alpha

For this term we have been issued a task in which we gather in groups and develop a 2D game that involves no side-scrolling. After being assigned groups we decided that our game was going to be a point and click with RPG battle elements, and we came up with the idea that it would involve a Victorian doll navigating London's sewer on the way home to their owner.

For this we created a One Sheet, a Paper Prototype and an Art Bible that will constantly get updated. Below is the One Sheet:



So far I've developed a small room that the player can navigate and interact with some objects, I even have a basic inventory system set up at the moment:


Here are some completed assets so far, however this may change as we solidify our art style:







Last 5 are placeholders.

After some careful thought we have established what we plan to do for our artstyle:

Because of the setting we thought it would make sense to put the game in a sepia style, with key assets like the player, NPCs, objects and monsters having some desaturated colour.

Here are the blogs of my team members (Our team name is Barely Conscious):
Ashlee Page
Mathias Holmes
Elzé Nel

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