Tuesday, 2 February 2016

Gameplay and Interactivity Group Project: Pre-Alpha

For this term we have been issued a task in which we gather in groups and develop a 2D game that involves no side-scrolling. After being assigned groups we decided that our game was going to be a point and click with RPG battle elements, and we came up with the idea that it would involve a Victorian doll navigating London's sewer on the way home to their owner.

For this we created a One Sheet, a Paper Prototype and an Art Bible that will constantly get updated. Below is the One Sheet:



So far I've developed a small room that the player can navigate and interact with some objects, I even have a basic inventory system set up at the moment:


Here are some completed assets so far, however this may change as we solidify our art style:







Last 5 are placeholders.

After some careful thought we have established what we plan to do for our artstyle:

Because of the setting we thought it would make sense to put the game in a sepia style, with key assets like the player, NPCs, objects and monsters having some desaturated colour.

Here are the blogs of my team members (Our team name is Barely Conscious):
Ashlee Page
Mathias Holmes
Elzé Nel

Wednesday, 27 January 2016

Life Drawing Task 13

Quick sketches first:


Then for this I tried to emphasize the tones on the model, but I didn't seem to add enough definition and contrast:


Next we turned the lights off, and had the only light in the room be the radiator for the model, I tried the shading again and I feel it turned out a lot better:



For this last part I focused on the legs of the model to practice shading with the extreme light:



Out of the last two I feel the last is better, I enjoyed trying out extreme lighting and how it wraps around the body, I do however need to practice on defining the tones better, but other than that the shading in extreme lighting shows that I do have a basic understanding.

Monday, 25 January 2016

Digital Painting 1

In our first week, we were instructed to digitally paint the robot below, being given the advice of paint large and add smaller details later, personally I feel I could've done better:


Our next attempt at digital painting involved going over existing lineart, and applying colour and shade to it, I feel that this came out well, and I like the use of coloured lighting:



For one of our homework assignments, we had to take a mech silhouette and add form to it by giving shading in a limited palette. We then made it appear that they were lined up into the distance, which is an effect that I like; I also feel that I could've added more detail to this however:


We then had another go at painting from a reference image, where we learned the importance of keeping the painting proportionate, as well as using the right colours:


We did this again and producec the following result, this time we had more focus on judging the colours by eye and using layers to make adjustments easier:


I hope to apply these skills to future digital works that I make, and refine my own style with it.

Battle Arena Statue: Head and Hands

Following some tutorials, I have created a head and a hand, however the ear is not the same as what I intend for my final model, and will be changed, as well as altering the face shape and body.




Sunday, 24 January 2016

Steampunk Design Project

For this project we needed to create something that would belog in a steampunk setting (a form of science-fiction that involve steam as the primary source of power, usually set in a late 19th century styled setting) I created 2 moodboards, first of which is of sallon girls, as I have an idea to create one in this type of genre.


Then for my second moodboard I went and gathered some steampunk outfits, interestingly a few of these outfits are really close to saloon girl fashion:


http://pix-hd.com/steampunk+girl+costume?image=1075385196 (24/01/16)
https://uk.pinterest.com/pin/196891814935808014/ (24/01/16)
https://uk.pinterest.com/pin/307933693251776498/ (24/01/16)
https://www.etsy.com/nz/listing/88173960/mccalls-3674-misses-can-can-saloon-girl (24/01/16)
https://uk.pinterest.com/pin/572660908845649126/  (24/01/16)
https://uk.pinterest.com/pin/103793966383614446/ (24/01/16)
https://www.flickr.com/photos/50218916@N07/7553982168 (24/01/16)
http://shotgunsandwhiskey.tumblr.com/post/3267209244#notes (24/01/16)
https://www.etsy.com/uk/listing/246184944/burlesque-saloon-girl-costume-pattern?ref=related-2 (25/01/16)
https://uk.pinterest.com/pin/103793966383614465/  (25/01/16)
http://domain.me/steampunk-summer-6/ (25/01/16)
http://www.dragonflydesignsbyalisa.com/blackwhitesteampunk.htm (25/01/16)
https://uk.pinterest.com/pin/136937644890268205/ (25/01/16)
http://www.cosplaygen.com/the-mechanical-beauty-of-steampunk-cosplay/ (25/01/16)
http://steampunk.wonderhowto.com/inspiration/6-mind-blowing-ways-wear-your-steampunk-goggles-0144022/ (25/01/16)
http://steampunkforkids.blogspot.co.uk/ (25/01/16)
http://www.stevennoble.com/v/People-Figures/Franklin-art---color-.jpg.html (25/01/16)
http://www.querespondaelviento.com.ar/secciones/husmear/notas/tramando-traiciones (25/01/16)
http://facet.interia.pl/forum/nagie-kobiety-nie-sa-atrakcyjne-tematy,dId,2707375,strona,3 (25/01/16)
http://steampunk.wonderhowto.com/how-to/create-steampunk-persona-0138997/ (25/01/16)

For these design ideas I had trouble trying to implement the steampunk aspect, as it's full of small details, gizmos and little accessories. After drawing ideas for the character I combined the elements I liked into one final design, and gave the character a steam-powered robotic arm to make the design more interesting and look more than just a regular real-life saloon girl.

I feel there may be some room for improvement such as adding more complexity to the arm, maybe adding some more steampunk assets and adding something around the lower-half of the character in order to balance the design a bit better. Overall however I like the look of this design, and the colour scheme seems to flow well.

Wednesday, 20 January 2016

Life Drawing Task 12

Like the start of every session we did quick sketches:



Then we did 2 drawings, where we had to experiment with at least 2 different media on the same image, the first was blue and purple crayon:


Then I used orange and green felt tip:


After this we practiced drawing the model's feet:


I feel that drawing feet was more difficult than hands, and I struggled to gain the correct shape (although the one in red looks pretty good). I also really like the second mixed media drawing as the colours compliment each other as well as clash enough to give a solid contrast.

Monday, 18 January 2016

Concept Art Practice: Mutated Fish

In this session we were encouraged to produce a number of mutated fish concepts, as concept artists in the game industry normally produce a lot of concept designs, take feedback and develop ideas by making more art until the final one is decided.


My Personal favorite is the top-left puffer fish, the one just below it with the two legs and the grey one on the right.