Sunday 6 December 2015

Battle Arena: Props

After having constructed and refined the battle arena, I have started to create props to implement numerous instances of when the environment is implemented into Unity. First off, the trees:

To make a tree, I first have to make a trunk:


And the leaves, to do this I made a alpha texture of a branch:


I then applied these to a plane and duplicated them all over the trunk and resulted in this:


I also did something similar with the grass prop:




Then I made Sword:



And a shovel:


As well as these, I may go ahead and implement my barrel as a prop, this is what they look like in Unity:



This is how my map looks untextured in Maya:



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