Sunday 11 October 2015

3D Game Environment Intro: Pre-Production

The following are drafts in regards to creating an intro sequence to a game, 2 of which where created from a template provided to us. Firstly is the One Sheet, it holds the basic fundamentals of your game: The (Working) Title, The X (2 sentence description), the 4 Pillars (What should remain consistent no matter what), the Player's Piece (Protagonist), Mechanics, Story/Goals and more. THis document may see revisions as the project unfolds (except of course the 4 Pillars).
Next we had to create a map of this environment for our opening sequence, using usefull references like concept art from Half-Life. What I've created is a sort of underground station, but uses pressured tubes instead of train tracks, and because my theme is a sort of Art Deco inspired one, I had to keep that in consideration.
Lastly, using the map for help I created a storyboard of this opening sequence, trying to implement the story related events and actions as opposed to noting all the player will do (e.g "walks here", "uses this")
This documentation is crucial for any project, especially game development, as I will use these for reference when I model and program the intro as a greybox. The program we'll be using is Unity and Maya.

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