The next step to do for the battle arena is to add textures and import the level into Unity, this is how it looks textured in Maya:
And this is it in Unity, with the props also added in:
Most of these textures I have taken from the web, as I didn't have a lot of time to make my own, There are a few textures that I have altered as well using Photoshop as well. In the end I feel that my favorite part of the battle arena is the ruins half, as the trees and background don't blend well, and it's easy to see off to the end of the outer plane, asides this I feel it was successful.
Textures Used (URL of Origin):
http://www.lughertexture.com/vegetation-plants-textures/trees-png-with-alpha-transparency (09/11/15)
http://www.johnsolo.net/tex/tex.php (30/11/15)
http://www.mb3d.co.uk/mb3d/Plant_and_Leaf_Seamless_and_Tileable_High_Res_Textures.html (30/11/15)
http://ftourini.deviantart.com/art/tileable-tree-bark-texture-216962711 (30/11/15)
http://agf81.deviantart.com/art/Stone-Texture-8-Seamless-258478787 (30/11/15)
http://webgraphic-template.com/20-stone-textures/ (04/12/15)
http://gamebanana.com/textures/4230 (04/12/15)
http://www.mb3d.co.uk/mb3d/Metal_Rusty_and_Patterned_Seamless_and_Tileable_High_Res_Textures.html (04/12/15)
http://agf81.deviantart.com/art/Seamless-Concrete-D651-338741360?q=gallery%3ASeamlessTextures%2F25035230&qo=7 (07/12/15)
(Rock and Grass texture supplied by lecturer via MyUCA, URL origin is unkown) (09/11/15)
Unity Assets Used (From Unity Asset Store: https://www.assetstore.unity3d.com/en/ (10/10/15):
Standard Assets (Water, Water (Basic))